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3do_gen_torch_flame.3do
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Text File
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1999-11-15
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4KB
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122 lines
# MODEL 'gen_torch_flame.3do' created from 'H:\Resource\3do\gen_torch_flame.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:gen_torchflame4_01.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.028004
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.028004
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME box01
RADIUS 0.031628
GEOMETRYMODE 4
LIGHTINGMODE 0
TEXTUREMODE 3
VERTICES 10
# num: x: y: z: i:
0: 0.000000 0.000000 -0.028004 0.000000 0.000000 0.000000 1.000000
1: 0.000000 0.014701 -0.028004 0.000000 0.000000 0.000000 1.000000
2: 0.000000 0.000000 0.028004 0.000000 0.000000 0.000000 1.000000
3: 0.000000 0.014701 0.028004 0.000000 0.000000 0.000000 1.000000
4: 0.000000 -0.014701 -0.028004 0.000000 0.000000 0.000000 1.000000
5: 0.000000 -0.014701 0.028004 0.000000 0.000000 0.000000 1.000000
6: 0.014701 0.000000 -0.028004 0.000000 0.000000 0.000000 1.000000
7: 0.014701 0.000000 0.028004 0.000000 0.000000 0.000000 1.000000
8: -0.014701 0.000000 -0.028004 0.000000 0.000000 0.000000 1.000000
9: -0.014701 0.000000 0.028004 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 6
0: 0.500000 -0.000500
1: 0.999500 -0.000500
2: 0.999501 -0.999500
3: 0.500000 -0.999501
4: 0.000499 -0.000500
5: 0.000500 -0.999501
VERTEX NORMALS
# num: x: y: z:
0: 0.707107 -0.707107 0.000000
1: 1.000000 0.000000 0.000000
2: 0.707107 -0.707107 0.000000
3: 1.000000 0.000000 0.000000
4: 1.000000 0.000000 0.000000
5: 1.000000 0.000000 0.000000
6: 0.000000 -1.000000 0.000000
7: 0.000000 -1.000000 0.000000
8: 0.000000 -1.000000 0.000000
9: 0.000000 -1.000000 0.000000
FACES 8
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 3, 2
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 2 2, 3 0, 0
2: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 0, 0 5, 5
3: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 3 5, 5 0, 0
4: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 6, 1 7, 2
5: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 2 2, 3 0, 0
6: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 4 0, 0 9, 5
7: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 3 9, 5 0, 0
FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: 1.000000 0.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 1.000000 0.000000 0.000000
4: 0.000000 -1.000000 0.000000
5: 0.000000 -1.000000 0.000000
6: 0.000000 -1.000000 0.000000
7: 0.000000 -1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 box01